Alpha 0.4.2 |
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7 January 2021 |
Additions
- Pause menu.
- Level saving in three slots from the pause menu.
- Level loading from the main menu.
- World seeds, which control all aspects of world generation.
- Snowy grass (
grass_snowy , ID 11) which generates in spruce forests.
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Alpha 0.4.1 |
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6 January 2021 |
Additions
- World type selection menu.
- World types are
normal and flat .
- Loading message when generating a world.
Changes
- Smoothened out the top level of the terrain.
- Made the block preview partially transparent.
- Improved building performance.
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Alpha 0.4.0 |
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5 January 2021 |
Additions
- Placing and breaking blocks.
- Left-click removes blocks, right-click places blocks.
- Use the number keys or scroll wheel to switch between blocks to place.
- Toggle the ability to build using key B.
- A block selection outline will appear in the currently hovered-over block.
- The hotbar, which displays available blocks.
- Sandstone (ID 4), forest grass (
grass_forest , ID 10), and sand (ID 12).
- Re-added nuking (key N), which removes random blocks in a 5×5×5 area around the player.
- Re-added the crosshair.
Changes
- Renamed
grass (ID 12) to grass_plains (ID 9).
- Changed many block IDs:
stone 4→1, clay 5→2, oak_leaves 20→24, redwood_leaves 21→25, spruce_leaves 22→26, copper 24→32, asphalt 25→33, tin 26→34, debug 252→240.
Removals
- Workbench and quarry.
- Tree IDs.
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Alpha 0.3.0 |
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23 March 2019 |
Additions
- Workbench.
- Found inside the spawn building.
- When clicked on, it will open a crafting menu.
- Crafting inside a workbench.
- A quarry can be crafted for 32 stone.
Changes
- Quarry no longer destroy mined blocks, as it caused massive lagspikes.
- Mined blocks now display as a number on-screen.
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Alpha 0.2.4 |
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17 March 2019 |
Additions
- Blocks mined using the quarry now show up on-screen.
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Alpha 0.2.3 |
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10 March 2019 |
Changes
- Quarry now mines blocks one by one.
- Hold down the left mouse button to use the quarry.
- Note that this is quite laggy.
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Alpha 0.2.2 |
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10 March 2019 |
Additions
- Quarry, which spawns in a random location in the world.
- When clicked it will destroy all blocks below it with a 1-block radius all the way down to bedrock.
Changes
- Exiting to the main menu no longer resets the map.
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Alpha 0.2.1 |
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10 March 2019 |
Changes
- Not all of the spaceship's roof will generate now.
- Changed mouse lock angle to 90° up and down.
- Added foundations to spaceship.
- Moved camera down half a block.
Fixes
- Fixed trees and grass generating inside ship.
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Alpha 0.2.0 |
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9 March 2019 |
Additions
- A broken spaceship at spawn (0,0).
- Will play in to the upcoming storyline.
- Made of new blocks copper (ID 24), asphalt (25), and tin (26).
Changes
- Sped up player by 25%.
- Raised camera by half a block.
Fixes
- Fixed coordinates not displaying the correct block.
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Alpha 0.1.5 |
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3 March 2019 |
Changes
- Trees can now generate anywhere inside a chunk.
- Trees now generate with dirt under them.
Fixes
- Fixed camera clipping through blocks above the player.
- Fixed floating trees.
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Alpha 0.1.4 |
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3 March 2019 |
Changes
- Blocks now take up one full world grid space instead of one quarter of a block.
- The player now takes up 1×2×1 blocks.
- Coordinates can now be toggled by pressing B.
- Rounded coordinates to 1 decimal place.
- Changed view lock angle from 45° to 60° up and down.
- Removed another 4 layers of stone to speed up load times.
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Alpha 0.1.3 |
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28 February 2019 |
Additions
- Nuking by pressing N.
- Destroys random blocks with a 1 in 3 chance around the player.
- Maximum area of 8×8×8.
Changes
- Removed 4 layers of stone to speed up load times.
- Reduced startup time.
- Reduced player speed.
Removals
Removed the crosshair.
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Alpha 0.1.2 |
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24 February 2019 |
Changes
- Added coordinates to UI.
- Modified camera position relative to the player.
- Renamed menu buttons from "Start" to "PLAY" and "Exit" to "EXIT".
- Changed "M" in logo.
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Alpha 0.1.1 |
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24 February 2019 |
Changes
- Reddened redwood log texture.
- Darkened redwood leaf slightly.
- Added more clouds to sky.
- Trees no longer grow so far into the ground.
- Grass no longer overrides blocks above it.
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Alpha 0.1.0 |
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23 February 2019 |
Additions
-
Menu screen.
- Logo is displayed near the top.
- Press "Start" to generate a level, press "Exit" to exit the game.
- Pressing Escape will exit to the main menu.
- Hover over a button to enlarge it.
- Background is an image of the world.
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Physics and gravity.
- The player will now fall down.
- The map is now solid and the player cannot no-clip into it.
- The player can jump 2 blocks high.
- Sky with static clouds.
Changes
- Tree logs now grow into the ground.
- Version number is now on the menu screen instead of in-game.
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Indev 0.0.7 |
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23 February 2019 |
Additions
- Clay (ID 5) which generates instead of grass at y<12.
- Redwood log (ID 17), which are a red version of oak.
- Redwood trees, which are the same as what birch trees were.
- Top log textures.
Changes
- Chunks no longer have the same grass Y-level internally.
- Tree chance per chunk changed to 1/16 from 1/17.
- Renamed
birch_leaf to redwood_leaf .
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Changed many block IDs:
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stone 1→4, grass 16→12, oak_log 24→16,
spruce_log 26→18, oak_leaf 32→20,
redwood_leaf 33→21, spruce_leaf 34→22.
- Modified texture of all logs.
- Removed leaves that stick out too far from the tree.
- Rearranged block tile set to allow for new block variants.
- Retextured birch log and leaf.
- Reset FOV to 45.
Removals
- Texture
debug1 .
- Birch log.
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Indev 0.0.6 |
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19 February 2019 |
Additions
- Bedrock (ID 0), which generates at y=0.
- Spruce log and leaf (IDs 26 and 34), which have a darker texture than oak.
- Spruce trees, which can be 6–8 blocks tall.
- Chunks, which are set to a random size between 3 and 6.
- Added two debug blocks.
Changes
- Birch trees now grow to 7–11 blocks tall and are thicker around the middle.
- Trees now have a 1/17 chance of generating in any given chunk.
- Trees now has an even chance of being one of the three types.
- Changed camelCase block names to underscore_case:
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logOak →oak_log , logBirch →birch_log ,
leafOak →oak_leaf , leafBirch →birch_leaf .
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Changed many block IDs:
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dirt 2→8, grass 3→16, oak_log 4→24, oak_leaf 5→32,
birch_log 6→25, birch_leaf 7→33.
- Smoothened terrain generation using chunks.
- Changed down button from LCtrl back to LShift.
- Tilting the camera no longer moves the player.
- Rearranged block tile set to allow for new block variants.
- Retextured birch log and leaf.
Removals
- Removed unused forest grass texture and air block ID.
- Removed biomes, which are replaced by the better named chunks.
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Indev 0.0.5 |
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17 February 2019 |
Additions
- Precursor to biomes.
- Plains and forest biomes.
- Each block column (Y-level) has a 2/3 chance of being a plains biome and 1/3 chance of being a forest.
- Oak and birch logs and leaves (IDs 4–7).
- Leaves are semi-transparent
- Oak and birch trees.
- Have a 1/64 chance of generating in plains biome and 1/8 chance of generating in forest biome.
- Oak trees generate in plains, birch trees generate in forests.
- Unused forest grass texture.
Changes
- Modified world generation to be semi-layered.
- Min Y-coordinate of grass is now randomised between the last grass Y value and the max grass value (16).
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Indev 0.0.4 |
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17 February 2019 |
Additions
- Random world generation.
- Grass generates at a random Y-coordinate between 13 and 16.
Two blocks below the grass are generated as dirt and the rest are stone.
Changes
- Reversed block IDs (
stone 3→1, grass 1→3).
- Version text is now in the center of the screen.
- Changed down button from LShift to LCtrl.
Fixes
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Indev 0.0.3 |
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17 February 2019 |
Additions
- Air, grass, dirt and stone blocks (IDs 0–3).
- Added a new map, which is a 5×6×5 cuboid with 3 layers of stone, 2 of dirt, and 1 of grass.
Changes
- Doubled movement speed.
- Changed FOV from 45 to 70.
- Made version text 10× smaller.
Fixes
- Movement is now relative to the player's orientation.
- Uninverted looking.
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Indev 0.0.2 |
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16 February 2019 |
Additions
- Movement.
- Added a font file.
- Version number will display on the top-left corner.
Changes
- Fixed a gap in the terrain.
- Made the character slightly taller.
- The game is now played in first-person.
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Indev 0.0.1 |
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14 February 2019
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Additions
- Added a player model.
- Added a small environment map.
- Added a static camera.
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